BIO

valeronart2

VALERIY ORLOV  |  VALERONART

Hello everyone. I am Val — CG Art Director. I was born in Kharkov. Member of the National Artist Union of Ukraine. Founder and art director of MAGIX FX and VALART STUDIO. More than 10 years’ experience of working in art markets of Europe and USA. Currently I am creating the concept art for films and games, and working as an art director of several projects in game and entertainment industry.

CONTACTS: val.orlov@magixfx.com

SERVICES: ART DIRECTION, PRE-PRODUCTION ART WORK, CONCEPT DESIGN, ILLUSTRATION, MATTE PAITING, LEVEL DESIGN, STORY BOARDS,  iPHONE/iPAD GRAPHICS

services

EDUCATION:

 — Kharkov Art Lyceum  — Diploma with honor
 — Art workshop ‘Bottega’ under guidance of the member NAUU prof. E.I. Bykov
 — Kharkov State Academy of Design and Art. Bachelor degree with honor. Major — restorer of easel and  monumental painting
 — National Pedagogical University named after G.Skovoroda. Master degree with honor. Major — teacher of art, art director
 — International Solomonov University. Courses:  ‘Working with vector graphics’ (Corel DRAW X3), ‘Working with raster graphics’ (Adobe Photoshop CS2), ‘Working with 3D graphics’ (3dsMax 9)
 — 3D graphics, animation and VFX Autodesk Maya 2013. (professional courses in Kharkov)

lecturesLECTURES:

2007 – Moscow, IGROMIR 07, ‘Art style in MMO RPG ‘Eight Day’’
2009 – Moscow, KRI 09, ‘Damn you manager – let’s talk about art’
2009 – Kharkov, Node 09 ‘Concept Art – basics of any successful project’
2009 – Minsk, Reaxion Team, ‘Art: production technology and my dreams’
2009 – Moscow, 2December 09, ‘Iphone conсept design’
2009 – Moscow, CG Event 09,’ Iphone Concept Art. Main about importaint’
2009 – Minsk, Reaxion Team, ‘CG perspectives’
2011 – Kiev, ConfOG 11 ‘User Experience Design’ for mobile games’
2012 – Kiev, Casual Connect 12  ‘UI, User flow and User Experience Design’
2013 – Kiev, CG Event 2013, ‘From an Icon To an Iphone’
2013 – Kharkov, NODE 13, ‘REAL START-UP’
2014 – Kharkov, NODE 14, ‘90:60:90-Perfect forms of concept art’

Participant of: IGROMIR 07-08, KRI  08-09-13, NODE 09-13, 2December  09, ConfOG 11, Casual Connect 12, CG EVENT 09-12-13, DevGamm 15, G-STAR 15, DevGamm 17

WEBINARS:

2015 – CONCEPTART.EDUCATION. Concept art portfolio review. 

ART MEETINGS:

2017 – Minsk, Vizor Team, ART MEETING. «Artists in game industry»
2016 – Kharkov, ART MEETING. «Advices from CG Art Director»

COMPANIES I WAS LUCKY TO WORK WITH:

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SOME PROJECTS I WAS LUCKY TO WORK ON:

soon_newUNANNOUNCED PROJECT | Art Director 
theGODLIKE
THE GODLIKE | Art Director | 2015-2016
life_is_feudal
LIFE IS FEUDAL | Character Concept Artist | 2014
ZONE 2023 | Pre Production Concept Artist | 2013
SURVARIUM | Character Concept Artist | 2013
RIPDRIPD THE GAME | Outsource Art Director | 2013fairy_daleFAIRY DALE | Lead Concept Artist | 2013magical_flurryMAGICAL FLURRY | Concept Artist | 2013
niki_tannerNIKCKY TANNER | Outsource Art Director | 2012age_of_steamAGE OF STEAM | Outsource Art Director | 2012Lost_paradiseLOST PARADISE | Cinematic Art Director | 2011gardenscapes2GARDENSCAPES 2 | Outsource Art Director | 2011 bug_bitsBUG BITS | Concept Artist | 2011
HERITAGE | Character Concept Artist | 2011gardenscapesGARDENSCAPES | Outsource Art Director | 2010
stalkerSTALKER ONLINE | Concept Artist | 2010
CAREERISTCAREERIST | Concept Artist | 2010ANTMANTM | Concept Artist | 2009gin_rummyGIN RUMMY | Character Concept Artist | 2009spinzizzleSPINZIZZLE | Lead Artist | 2009kniga_masterovTHE BOOK OF MASTERS | Concept Artist | 2008amdmDSWS | Concept Artist | 20088_day_18 DAY | Concept Artist | 2006-2007

ENTERTAINMENT PROJECTS:

MIRAGIUS PARK | Concept Artist | 2013

COMMERCIAL PROJECTS:

SGX | Concept Artist | 2011
BOOKMAKEROV | Concept Designer | 2012
ROMNI | Matte Painting Artist | 2010

TRAINING SIMULATORS:

MOSCOW METRO | Outsource Art Director | 2012