Hi! I am Senior concept artist and Art Director in game and film industries, professional artist-restorer. More than 15 years experience of working in games, game cinematics and movies in Europe and USA. I worked with companies such as Ubisoft, Platige, Aaron Sims Creative, 4A Games, Universal, Disney, 87eleven, Company Films, Wargaming and other amazing studios.
CONTACTS: val.orlov@magixfx.com
TELEGRAM: CG Production
LINKEDIN: Valeriy Orlov
SERVICES: Concept Design, Art Direction, IP Development, Pre-production Art work, Сonsultations
SOFTWARE:
CLIENTS:
PROJECTS:
EDUCATION:
2009-2010 | National Pedagogical University named after G.Skovoroda. Master degree with honor. Major — teacher of art, art director
2003-2009 | Kharkov State Academy of Design and Art. Bachelor degree with honor. Major — restorer of easel and monumental painting
2002-2011 | Art workshop ‘Bottega’ under guidance of the member NAUU prof. E.I. Bykov
2001-2003 | Kharkov Art Lyceum | Secondary Education | Diploma with honor
AWARDS:
LECTURES:
2021 | Moscow, CG Event Metaverse, «Concept artist 3.0»
2021 | Kyiv, Games Gathering, «Concept artist skillset»
2021 | Kharkov, In3Dustry, «Motivation for concept artists»
2019 | Moscow, CG Event 2019, «VR Concept art»
2019 | Kharkov, FRONTIER VR FEST, Master Class. «VR Concept art: workflow»
2019 | Kharkov, Webinar. «VR Concept art»
2018 | Moscow, CG Event 2018, ‘Anatomy of robots: 18+’
2018 | Minsk, POLYGON, Master-class: ‘Art Direction – full pipeline of making art style for game projects’
2018 | Minsk, Gravity CG, ‘The Godlike. Art Direction’
2018 | Kiev, CG Event 2018, ‘The Godlike. Art Direction’
2017 | Minsk, BNTU, ‘Art Direction’
2017 | Kharkov, NODE 17, ‘The Godlike. Art Direction’
2017 | Minsk, Vizor Team, ‘Weapons for Peace. Art Direction’
2017 | Kiev, CG Event 2017, ‘Weapons for Peace. Art Direction’
2017 | Minsk, Vizor Team, ART MEETING. «Artists in game industry»
2016 | Kharkov, ART MEETING. «Advices from CG Art Director»
2015 | Minsk/Kharkov. ONLINE WEBINAR. CONCEPTART.EDUCATION. Concept art portfolio review.
2014 | Kharkov, NODE 14, ‘90:60:90-Perfect forms of concept art’
2013 | Kharkov, NODE 13, ‘REAL START-UP’
2013 | Kiev, CG Event 2013, ‘From an Icon To an Iphone’
2012 | Kiev, Casual Connect 12 ‘UI, User flow and User Experience Design’
2011 | Kiev, ConfOG 11 ‘User Experience Design’ for mobile games’
2009 | Minsk, Reaxion Team, ‘CG perspectives’
2009 | Moscow, CG Event 09,’ Iphone Concept Art. Main about importaint’
2009 | Moscow, 2December 09, ‘Iphone conсept design’
2009 | Minsk, Reaxion Team, ‘Art: production technology and my dreams’
2009 | Kharkov, Node 09 ‘Concept Art – basics of any successful project’
2009 | Moscow, KRI 09, ‘Damn you manager – let’s talk about art’
2007 | Moscow, IGROMIR 07, ‘Art style in MMO RPG ‘Eight Day’’